Jump to content

Sign in to follow this  
Darkmatterial

Rigid body leaves a mark!!

Recommended Posts

Hi guys!

I'm a poor noob trying to make a living, the thing is that when I render my rigid body simulation and the falling cubes hit the ground (floor) object they appear to leave a mark why is this happening? 

Thanks!!!

Anotación 2020-02-28 192430.png

Share this post


Link to post

Are you using GI? If so, enable Full Animation Mode. I suspect that's the GI cache building up over several frames and because you are not using animation mode C4D just keeps on adding to the cache.

Share this post


Link to post
  • Topic Author
  • On 2/29/2020 at 7:44 AM, DasFrodo said:

    Are you using GI? If so, enable Full Animation Mode. I suspect that's the GI cache building up over several frames and because you are not using animation mode C4D just keeps on adding to the cache.

    Dear Frodo,

    After changing to full animation mode in GI settings everything worked nicely.

    Thanks!!!

    Share this post


    Link to post

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×
    ×
    • Create New...