Jump to content

Sign in to follow this  

Confetti using particles

Recommended Posts

I'm trying to make a confetti type effect with standard particles but not having much luck and was wondering if anyone may be able to help.

I've made a standard emitter, put an object as a child and assigned a dynamics tag so that it applies some gravity to the emitter and object.

It shoots confetti upwards really fast which is what I want, but I'm having trouble getting it to really slowly float down to the floor again with some randomness.

Under the dynamics tag I've tried reducing the mass of the object, playing with drag, adding a friction force but can't get the effect I'm looking for.

Any ideas how to go about achieving this?




Share this post

Link to post

Yes, if your confetti geo is just a flat single surface with no thickness you can use 2-sided aerodynamics, and particle forces to control the movement... to suck energy out of particles the Friction force may be most helpful.

You can also reduce gravity in the dynamics master settings.



Share this post

Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...