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How would you approach to this material?

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Hey good people!

I'm messing with a specific material but nothing seems to work.
Would you approach this with lights or even hdri?



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I think you could do this entirely with some slightly blurry reflectance (fresnel=conductor), and a gradient featuring those colours applied to a Sky Object. Or you could load the same map into the environment channel of a material if you didn't want to do it with reflections.

The Thin film shader could possibly do additional variation, and you could add the purple into Ambient occlusion if including it in the sky gradient wasn't giving the look you wanted....



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  • Thank you! That helped a bunch!

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