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CHWatson

Pose Morph Keyframes not Animating

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Setup:

I've got a rigged character with face geo pose morphs.

The character was rigged with C4d's character object and the pose morphs deform the geo correctly.

The pose morph tag is in Animate mode. Priority is Expression.

 

Problem:

When I set keys on each of the five poses (smile, brow raise, etc.) the keyframe values are set and their values show properly in the dope sheet, but the slider values stay constant at whatever I last set the sliders to. Animation is enabled on everything.

The end result is that the key values change in the dope sheet, but the face remains frozen.

 

Created in R19, but I've tried to diagnose it in R21 as well.

I've attached a stripped down version of the scene. Any ideas??

 

https://www.dropbox.com/s/97ifh05sgk15b0j/CHW_PoseMorphIssue.zip?dl=0

 

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I take a look for you.  Im sure its a simple fix like adding wrong keys like not the slider keys.  Have you made sure the morphs are set to post?

 

Dan

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  • It's the keys themselves that appear to malfunction. The slider keys (in Animate mode) are the ones being recorded.

     

    The morphs function perfectly with each other, but the values will not change over time in the animation, even though the values in the dope sheet show as being recorded correctly. It's as if the tag takes the most recent key and nullifies anything previously recorded.

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  • I just checked and the pose morph issue has nothing to do with the character object / hierarchy.

     

    I pulled it out of the hierarchy, removed the weights tag and it still malfunctions.

     

    Is this an error with the pose morph tag?

     

    https://www.dropbox.com/s/os8csbydv8tosq0/CHW_PoseMorphIssuev2.zip?dl=0

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    just about to download the file now and have a look.

     

    Dan

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    In your layers you have Animation turned off.  Check the (A) symbol and animation will work.

     

    Dan

    ON.jpg

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  • Holy ____ . I can't believe I did that.🤦‍♂️

    I've been turning the lock on and off so much during animation, I must have hit that by accident. You're a life saver!

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