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TheILLman

Rocket launch with Xpresso / Pyrocluster

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Hello everyone,

 

this is my first try

Rocket launch using Xpresso / Pyrocluster / reflector

any advise to do better? Thanks.

 

 

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Increase the sub-frame step size.  That would eliminate the particle groups near the exhaust.  You can find that under project settings.

 

Dave

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Considering the old-school-ness and correspondingly rather limited capabilities of Pyrocluster, the last 3 seconds of that are actually getting pretty passable, but the preceding seconds could definitely benefit from some extra love...

 

I would increase PC quality settings a bit in addition to the advice above, at the expense of longer render times, and then get some lens-flarey, glowy post action going to obfuscate the flames, which I'd say are the weakest part of this at the moment... and I would try and remove the darker bits from the edge of the flames because they are making it looking 'pre-composited.' which is something we should avoid if we can...

 

Also I think you want an orange light (visible / volumetric or otherwise) up the back there so the light on the craft itself can approximate what is happening below it.

 

CBR

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Here is something I did with pyro..scene file available 

 

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Pyro is much underrated..I did this 20 years ago when i was learning it

 

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And the tracer here was done with pyro, the explosions with TurbulenceFD

 

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I should take those stupid end cards down !!

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