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Bill Borez

Grass in wind

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I have a quixel megascans 3D grass model to which I've added a cloth dynamic, it's working with wind and gravity but I want to just make the grass have a fixed base and sway slowly in the wind. I can get it to move with the wind but at present it's just eventually blowing away over time. Anyone have an ideas how I can do this or is maybe the cloth dynamic is not the thing to use here and there's a better solution?

 

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Cloth systems could maybe work for this, and it is easy to manually fix points (see dresser options / fix points). You'd have to turn gravity way down, or even to positive values so the grass didn't collapse.

 

Normally, for grass, the Hair system is most ideal, which has fixed bases by default, but I suspect that won't work with megascans because the texturing options with hair are rather more limited. 

 

CBR

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  • 49 minutes ago, Cerbera said:

    Cloth systems could maybe work for this, and it is easy to manually fix points (see dresser options / fix points). You'd have to turn gravity way down, or even to positive values so the grass didn't collapse.

     

    Normally, for grass, the Hair system is most ideal, which has fixed bases by default, but I suspect that won't work with megascans because the texturing options with hair are rather more limited. 

     

    CBR

     

    Yes I've already go the gravity turned down, I'll look into fixed points with this thanks.

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