Jump to content

Recommended Posts

Hello, 

 

So I've been stuck on something for a while and just can't seem to figure it out. I did the tutorial from eyedesign with pose morphing to animatie the mouth witch works like a charm. But it simply is not the style I want to use. What I'm looking for is a easy way to switch between set "mouth" objects  for a more stop motion look and feel. I made 8 different mouth's and wanted to use a slider to simply change to visibility between the mouth objects. So if the slider is on 1 it would only show mouth 1 and dissable the other 7. and when the slider is put to 3 only mouth 3 is shown.... etc. 

 

This is my first project wanting to use Xpresso and I feel this is very much possible I just cant manage to get it to work. Hope someone could help me in the right direction. Cheers!

Share this post


Link to post

That definitely is possible, and should be so without changing anything about your set up except keyframes. As its name suggests, PoseMorph is designed to morph between poses, so if we don't want that to happen we have to just change any interpolation between the keyframes so it is stepped rather than continuous. So, pop into your Fcurves, and change the interpolation type of your PM keyframes to Step and that should do it, jumping from 0 to 100% of the next pose in one frame, rather than ramping between them over many.

 

Let us know how you get on.

 

CBR

Share this post


Link to post
  • Topic Author
  • Thanks for your reply! I get what your saying but the 8 new mouth objects dont morph. I made them to just be enabled and not. But I did find a tutorial from chris on grayscalegorilla. He used a instance and with a radio butten I can change the object the instance is showing. So this is what I was looking for. Thanks again for your reply. This is the tutorial https://greyscalegorilla.com/tutorials/3-advanced-xpresso-techniques-in-cinema-4d/

     

    Share this post


    Link to post

    Here is an example of one way of doing it. The HUD in the viewport exposes a user data cycle button that is mapped to the morphs through Xpresso. 

    XP_Mouth_Control.c4d

    Share this post


    Link to post

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×
    ×
    • Create New...