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Matching Reflections in shiny plastic ?

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Posted (edited)

Hello everyone!

I have been learning c4d for a week now. However i fail to achieve the glossy plastic texture. Can anyone guide me through here?
Image of the glossy cap is the reference image that i'm trying to achieve. Rest of the Images are what I have achieved so far. 

lets see.png

Screenshot 2020-04-05 at 5.11.06 PM.png

Screenshot 2020-04-05 at 5.34.53 PM.png

Edited by Cerbera
Re-titled for future search use

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What you have there is pretty similar to the reference - are we talking about the minute differences here ? If so it would help if you could specify what you are unhappy with in your version... is it the specular highlights you mean for example ?


If your model is accurate enough to the real world equivalent, all you should have to do to vary that reflection is move the lights about in the scene, or add specific luminant reflection planes (that are otherwise hidden from camera with compositing tags)...



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The cap looks like it should be shinier than the bottle (less roughness). Are you using a separate material? Are you using the physical rendering engine?

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