Jump to content

Opening a Volume Builder .obj in R19

Recommended Posts

Hello, I am attempting to follow the tutorial listed below, with the goal of taking an object, and eroding it in R20, then saving it out as an .obj to use in a scene in R19 with Octane. I have successfully done this with a Mograph text in the past, although I'm having trouble replicating that and do not remember what I did. 


Now when I open the object in R20, there are many parts to it so i "connect objects & delete" to make it 1 polygon, I then place the polygon into the volume builder, add the shader field with noise, and achieve the eroded effect I desire. Now the problem comes up when I try to Export it as an .obj and then open it in R19. When I do this, I get a blank scene with no object inside of it. 


Is there a specific way I am supposed to save to be able to open a volume builder object in R19? Some help would be greatly appreciated.




Link to post

This should work if certain steps are followed to ensure you are getting a properly editable mesh before you export it.

So your volume builder should be inside a volume mesher, and that you should make editable, or generate a copy from using Current State to Object.


That should give you a true polygonal object with no volume builder components remaining, and thus 'should' export correctly as an .obj.



Link to post

Thank you CBR, that did work, although I ran into another issue. Was wondering if you knew of a workaround?


When I use the volume mesher it rounds off all the edges of my object (which is a car) and it loses most of its form, even if i lower the voxel size of the volume builder to something like .001cm it still looks off. The car looks perfect at that voxel size when I remove it from the mesher. Is there any possible way to export as .obj without having to use the mesher?



Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


We are dedicated Cinema 4D Community of friendly and passionate artists, hobbyists and developers. Feel free to join us to share your knowledge, your art and anything that might help Community to grow. We are providing guidance, free plugins and files, feedback, sponsorships and various discounts for our Contributors and much more. :cowboypistol:

  • Create New...

Copyright C4D Cafe © 2021 Powered by Invision Community