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Trouble with MultiPass ao output

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Hi guys,

I'm trying to render out a multi-pass EXR file with Ambient Occlusion, Depth and reflection along with the base image.

I have the depth pass figured out, using the DOF map front blur, but my ao pass always seems to render totally white.

I spent the whole day trying to get this working, even trying it with a couple cubes, but no luck. What am I missing here?

Using R21 standard render


Also, I have a friend using Octane and is rendering an emitter pass, which seems to just be glows from lighting (its a concert scene)

Is there a similar function in standard?


Thanks in advance, I hate to turn to a forum, but beat my head against the wall all day on this one.




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