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Texturing booled clones?


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Hi, so im having a rather simple problem that i just can't find the solution for.

Im trying to boole out a simple shape out of a bunch of cubes in a cloner. Its importrant that this proccess is procedural, so whatever i boole out of the cubes should be easily editable. I've set everything up in a way i want, but the only thing that drags me back is the white edges its creating when booling out as seen on the last picture.
I can simply hide those edges by turning off the visibility in renderer but that just creates hollow shapes, which is not optimal.

My goal is to get the caps the same color as the rest of the plane is. 

The segments are going to move around using effectors for the cloner and such, so its importrant that the texture will stick to those edges and will not slide.




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