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Blur with physical renderer

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Hello, in the two images I'm using the same camera, in the one using standard renderer I'm using antialiasing best 1x1 2x2; in the one made with physical renderer I set the sampling quality to high, the camera has the default settings, it's focused on the door decal and has a F-stop of 8. You can clearly see that with physical renderer there's blur everywhere, even where the camera is focused. Why?



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physical render is a bit softer (for good) but if you really are after this cripyyness you could try to change the filter setting in antialiassing to Box mode with 0,5 by 0,5. That is not quite as sharp, but sharper than the standard setting.


best regards


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