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Dynamic balance table

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@DasFrodo I've tried this balance thing in the past with the tilt proportional to the distance from the center, but that method is too extreme at the edges - tends to eject the sphere.


The way this system works is that there's a target sphere above the balance table. The target has opposite co-ords to the rolling sphere so if


sphere x, z = (150, 100)

target x, z = (-150, -100)


like a mirror image. I added some multiplication to tweak it




The table has aim constraint pointing at the target, the tilt effect being less at the edge - sort of arc tangent like the red curve here




so when the ball moves, the table tilts, which drives the upper universal joints, which in turn drive the lower UJs.

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  • Community Staff

Blows my mind how people come up with this stuff. My math is so horrible that I would never even attempt doing anything like that. Ever time I tried so far it ended in a nonfunctional desaster 😄

Great solution though! Way simpler than I thought.

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  • Silver Contributor

Genius at work. I'm consumed with envy regarding this man's maths and coding skills! : )

Back to Khan Academy for me!


PS:  Not so envous of his texturing skills - but, hey you can't be a genius at everything!  (Northern humour  🤣 )

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