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how to get rigid body cloners to spring back in to place?

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Hi,

 

I have a collision object passing through a cloner setup. Right now, it just pushes the objects down, but I want them to spring back in to place. What would be the best way to do that. Starter file is attached for reference

 

Thanks

Dave

hex.c4d

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you can make them spring back by just deactivating the dynamics and use the transition time for the speed. An alternative is with the inheritance effector which gives the opportunity to use the delay for a bit of spring effect.

Ive cashed the dynamics here and also stopped the time at 90 frames on the dynamic version.

Two versions below.

Deck

 

Screen Shot 2020-05-14 at 19.00.58.png

hex-3-transition.c4d hex-3-inheritance.c4d

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  • Topic Author
  • cool I'll take a look-thanks!!

     

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