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Stitch Material inside Object

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How would you go about creating a material stitch that would map on the outer edge of my objects. I am designing a mask and need to have the stitch follow the outer edge. The stitch is slightly set inward from the edge. At this time the model is an extruded spline and not editable at this time.


Is that something that needs to be UV Mapped?

stitch mask.PNG

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If you want an actual stitch you could clone that onto a spline that you create along the red line, by either shrinking your current spline or doing an edge to spline later when / if you remodel it. Im assuming its a still shot with this method. if its animated you may have to do something with the surface deformer or make the whole thing a single object before using bend deformers etc.



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No need to UV map this - you just need to clone a single stitch along a path, and you can get that path from your original spline (copy it, do create outline or just scale it in a bit). The stitch could be as simple as half a tube primitive.


I did the ones on my quaffle this way.







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  • My concerns are that a stitch will increase render times immensely. I was hoping to make a material stitch instead. Thoughts? Because absolutely I could use the spline to create a stitch, however, the above concern of render times.

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