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blandis

Redshift Volumetric Lighting Intenstity

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Hey all! Some help would be appreciated:

 

I ahve a Redshift environment affecting a spot light, creating volumetric rays comming from the background. The problem I am having is that the source of the light is VERY bright / harsh. 

 

Is there a way to reduce / obscure the light SOURCE without sacrificing the strength of the rays they are creating on the object??

 

Thanks!

 

 

screenshot.PNG

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Since what you're seeing here is just the "beginning" of the light (which is the brightest point since it's the closest to the light source) there's not much you can do apart from not using a light that is as tighly focued as this spotlight.

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I can't think of a good way to do this, but if you put a small sphere over the light source, added a RS object tag and in the visibility section set 'Casts shadows' to off - that should block it, but leave the volume light.  You'd end up with a bit of an 'eclipse of the sun' type effect, but it's the only option I can think of.

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render it out as separate AOV's and adjust the brightness and saturation of each layer in after effects.

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