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Olly

Sticking texture to alembic with C4DtoA

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Hello everyone, this is my first question, so I really hope I have put it in the right place 😬

 

I am having problems making my texture stick to an alembic file in C4DtoA. I am new to using Arnold and I have the texture looking great however it slips/slides when I actually render the animation. I have tried the stick texture tag but this does not work? Apologies if this is a newbie question but I have searched the internet and cannot seem to find a solution. I think it is a problem that is specific to the alembic file and not the texture Arnold, so I am wondering if anyone has any tips on sticking textures to alembic files?

 

Thank you in advance if anyone can offer any help.

Olly

 

 

 

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I think you need to bake down any standard projection to UVs before export. You can usually do this with the command Generate UV coordinates from  the r-click menu of any material tag using a standard projection (with no UV map present on the object).

 

However, in S22 specifically you may find that gives you a different result from what you see before it is baked. Unfortunately that is a bug that is being worked on, so in that case you would have to UV unwrap your object properly via conventional methods.

 

CBR

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  • Thanks Cerbera, 

    I will have a look at baking the projection to UVs. If not I will UV un wrap the object, luckily for me a s relative beginner, the texture is just an interesting fleshy noise so it should not be too hard. 

    I will report back how I get on. 

     

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