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Is it too late to add more joints?

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I made a skeleton for my model and just realized i didn't add enough joints in the hand but ive already skinned and weighed. Is it too late to add more joints? and if not how would I add them to it?

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no, it's not too late.


disable your skin object, create the new joints, place them in your rigs hierarchy where they belong. if your hand has some kind of functionality like automated curls and such make sure everything works again with the new joints. then bring up your weights manager, and under the joints tab, drag the newly created joints into the joints list. select your meshes weights tag, click on "set bind pose". enable the skin object again. then add weights to your new joints.

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