Jump to content

Sign in to follow this  
eyebunny

Is it too late to add more joints?

Recommended Posts

I made a skeleton for my model and just realized i didn't add enough joints in the hand but ive already skinned and weighed. Is it too late to add more joints? and if not how would I add them to it?

Share this post


Link to post

no, it's not too late.

 

disable your skin object, create the new joints, place them in your rigs hierarchy where they belong. if your hand has some kind of functionality like automated curls and such make sure everything works again with the new joints. then bring up your weights manager, and under the joints tab, drag the newly created joints into the joints list. select your meshes weights tag, click on "set bind pose". enable the skin object again. then add weights to your new joints.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...