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Brushed Aluminium

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I made this aluminium material but struggling getting some brushed look - horizontal brushes. 

Ohne Titel 3.jpg

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Hi,

 

Use normal map similar to this (attached)

 

 

Dane

 

 

SeemlessBlackbrushedbump.png_normalmap.jpg

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Is the anisotropic reflectance model not available in nodes or something ?

 

CBR

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  • Topic Author
  • there is a anisotropic reflectance node, but no option for a brushed look.

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    19 minutes ago, sound said:

    there is a anisotropic reflectance node, but no option for a brushed look.

    Surely the whole point of anisotropy is mainly to create brushed looks, so it must be possible. But I do see we don't have anything like the available options in the standard material's anisotropic shader in the nodal equivalent. I suspect we just need to build the brushed look another way via the context node, but I'm not the person to advise how to do that, being so new to nodes myself...

     

    CBR 

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