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Baking Thinking Particles with Pyrocluster shading

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I've a problem: I need to bake a TP simulation which has pyrocluster shading, not assigned geometry...Absolutely necessary because it's being rendered on a farm, so distributed / non-sequential frames being rendered...

I can't find any documentation or threads anywhere. I know how to bake geometry from thinking particles, but if you use Pyrocluster, you just assign the shader to the 'Particle Geometry' object (found in the 'Simulation / Thinking Particles' Menu), and it takes over the particles, and ignores any geometry you may have assigned to the particles.

There *must be a way*, surely? Any help much appreciated, thanks


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  • Aaaand, Dr. Alembic to the rescue, once again.

    Note to Self: Before you post in C4D Cafe, *have you tried exporting an alembic*? ;-)


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