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A proper/pro rigging tutorial for C4D?


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5 hours ago, jbatista said:

Unfortunatly i also find very few tuts on this subject. Most of my rigging solutions are a translate from other softwares but with a lot of tweaking by my self. Also, most advanced stuff is difficult to find anywhere else. I can still find some stuff for human rigging but for other type of animals or creatures its almost impossible. I have already rigged a bird and that was crazy difficult because of the wing feathers . I found nothing usefull on that subject. I feel that if we want to create more advanced solutions we have to find ourselves the way to do it. 

Do you have a cool human rig tutorial reference JBatista?
I can only imagine what a complex task must be to rig a bird! Do you have the result of your adventure if you can share? 🙂

 

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11 minutes ago, FLima said:

Do you have a cool human rig tutorial reference JBatista?
I can only imagine what a complex task must be to rig a bird! Do you have the result of your adventure if you can share? 🙂

 

he posted it in the facial rigging thread a couple of days ago 😉

 

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Hey! 

Actually my technical  references are pretty basic. i've watched some tutorials for maya, mostly about multiple joint chains in character limbs and such. From there i learned to replicate that in c4d but those were technical concepts since i've no intereset to work with maya. i've also checked some tutorials from cineversity but i found those a bit superficial. 

Cinema 4d has some interesting rigged human models you can find in the content browser, plus they added some cartoon models from Ace5  Studios that have a different type of rig, much simpler, and also a facial rig that is very cool to learn. 

I usually break that into components and do some revearse engineering. That's my way to work. 

 

For the bird i used this video from The Mill just for inspiration. It's just a breakdown so they cut out all tech parts. i also found something about the mechanics of wing feathers, but never related to rigging and absolutly nothing in c4d. The guys at the Mill made an incredible work and we tried to do our best.

https://www.youtube.com/watch?v=tkagLUbs95Q

 

In the end our bird was like this:

http://glimpsevfx.com/portfolio/leroy-merlin-robin/

 

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2 hours ago, jbatista said:

Hey! 

Actually my technical  references are pretty basic. i've watched some tutorials for maya, mostly about multiple joint chains in character limbs and such. From there i learned to replicate that in c4d but those were technical concepts since i've no intereset to work with maya. i've also checked some tutorials from cineversity but i found those a bit superficial. 

Cinema 4d has some interesting rigged human models you can find in the content browser, plus they added some cartoon models from Ace5  Studios that have a different type of rig, much simpler, and also a facial rig that is very cool to learn. 

I usually break that into components and do some revearse engineering. That's my way to work. 

 

For the bird i used this video from The Mill just for inspiration. It's just a breakdown so they cut out all tech parts. i also found something about the mechanics of wing feathers, but never related to rigging and absolutly nothing in c4d. The guys at the Mill made an incredible work and we tried to do our best.

https://www.youtube.com/watch?v=tkagLUbs95Q

 

In the end our bird was like this:

http://glimpsevfx.com/portfolio/leroy-merlin-robin/

 

I... am... speechless, at such awesome work!
Big congrats JBatista!
I gotta say, seeing how much talent is displayed within this forum, it kinda gives this extra injection of inspiration about C4D, and it proves that someone, that knows what they are doing, can really push the capabilities of the software really far!

I love the idea of reverse engineering. I've done a very long time ago.. with Flabo, our good friend Flabo from C4D. 
And by some weird distraction, I havent downloaded the presets on C4D on this last version, and you are right, there are amazing rigs over there 🙂 There is even a t-rex!!

Thanks for sharing this with me JBatista, I appreciate it! Obrigado 🙂

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23 hours ago, jbatista said:

Hey! 

Actually my technical  references are pretty basic. i've watched some tutorials for maya, mostly about multiple joint chains in character limbs and such. From there i learned to replicate that in c4d but those were technical concepts since i've no intereset to work with maya. i've also checked some tutorials from cineversity but i found those a bit superficial. 

Cinema 4d has some interesting rigged human models you can find in the content browser, plus they added some cartoon models from Ace5  Studios that have a different type of rig, much simpler, and also a facial rig that is very cool to learn. 

I usually break that into components and do some revearse engineering. That's my way to work. 

 

For the bird i used this video from The Mill just for inspiration. It's just a breakdown so they cut out all tech parts. i also found something about the mechanics of wing feathers, but never related to rigging and absolutly nothing in c4d. The guys at the Mill made an incredible work and we tried to do our best.

https://www.youtube.com/watch?v=tkagLUbs95Q

 

In the end our bird was like this:

http://glimpsevfx.com/portfolio/leroy-merlin-robin/

 

That is some impressive work.  Love to see more of the breakdown even further, such as other tools used such as render engine, post work e.c.t.  Thats got to be the most realistic animation iv seen come out of C4D, very nice indeed. your other projects on your site done with C4D?

 

Dan

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49 minutes ago, Rectro said:

That is some impressive work.  Love to see more of the breakdown even further, such as other tools used such as render engine, post work e.c.t.  Thats got to be the most realistic animation iv seen come out of C4D, very nice indeed. your other projects on your site done with C4D?

 

Dan

Hi 

 

Thanks. I've joined this studio (glimpsevfx) recently (september 2019) and besides rigging and animation i'm also a generalist so i've to do a lot of stuff. The studio uses 3ds max + vray for rendering and ornatrix in this case for the grooming. I'm actually the only one that uses c4d over there and we are a team of 6 (2 artists in 3ds max, 1 in  c4d, and 3 houdini artists). But because i know a little more of rigging and animation, i'm now in charge of that dpt. 

I believe that this project could have been done easily in c4d, even with native grooming, but since the other artists use other softs, we have to share a larger pippeline. We also rig in houdini but i believe we'll rely mostly in c4d for the next projects, since houdini is a pain to master and next to c4d it's not better (for animation). 

These are some of the projects we used c4d heavilly since i arrived. 

https://vimeo.com/391548633

https://vimeo.com/382435446

 

i also i've a reel with more stuff mostly done in c4d and (argh) 3ds max

https://vimeo.com/user6050192

 

cheers

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