Jump to content

Sign in to follow this  
JerryLancaster

Split an object in half

Recommended Posts

I have a premed model I purchased and imported into C4D that I'd like to 'crack open' as in split it roughly down the middle, preferable in an imperfect fashion.

Problem is the object is comprised of many smaller objects nested in a null.

 

At first I thought the Voronoi fracture would be a good choice, but its' very slow and hard to define where the 'crack' is and get it looking aesthetically pleasing. It's more designed for many small cracks than one.

 

The best way so far I've found is to 'Connect and Delete' then duplicate the object and manually delete polygons from each side, or use the knife tool. But I don't really want to loose the edibility of the individual objects inside the null.

 

Another options is Bool but bool is a dirty word 🙂

 

Are there any functions I'm not aware of that are designed for this application?

 

Share this post


Link to post

Not in R19.

 

CBR

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...