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Weird popping/bumpy effect in the OVDBMesher

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I have a pretty simple set up to get a fluid effect slowly pouring down over a sphere. Only problem is there is a bit of a bumpy or popping effect towards the end of the shot that I want to eliminate. I believe the handful of slightly faster particles coming back to the attractor object after the mesh has fully covered the object is what is going on. But, how would I eliminate or scale them back?

I attached the project file. I would definitely cache beforehand (warning: it's about 1GIG cache) so you can get a better idea of what's going on in here.


Any thoughts or insight would be very much appreciated! 



Sphere_Encasing Liquid.c4d

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Adding a 'Mean' filter cleans up  a small amount.

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    Adding that mean filter but also bumping the iterations up from 1 to 2 on that mean filter really helped a lot! Thanks!

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