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ChargerK

Scattering shapes inside a voronoi fracture

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Hi everyone,

 

I have been trying a few methods but I can't seem to get the look that I wanted.

So in the image, I would like to scatter objects inside a broken sphere.

 

I have tried these methods but it doesn't seem to work as well for me. Let me know what ive done wrong.
 

1. I have tried selecting the polygons inside. And using octane scatter on the selected polygons. But it crashes everytime i try this method.

2. I have tried the vertex weight method but when i scatter, using octane scatter. It doesn't seem to work. How I did it was to put the distribution surface as the sphere and the vertax map as the vertex weight i've selected. 

3. I have selected the polygons inside and split it. It works but the object seems to scatter out of the polygon as well. 

I am using Forester to populate inside the sphere. 

Anyone have a technique where i can do this proper? Thank you very much!

help.jpg

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I don't have Octane or Forester, so can't test any of this myself, but I think I may see where you could have gone wrong in Method 3. Did you optimize after you split the polys away ? Only if not, Octane might scatter outside that section if there are still isolated points remaining elsewhere in the model.

 

CBR

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  • Author of the topic Posted

    Thank you for your reply! I tried optimize and it still has the same issue. I am wondering what i did wrong.

    So here is the attached image. I did a split and then optimize the new polygon.

    help2.jpg

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