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Rotating a bound object

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How do you rotate an object that is bound to a character rig? When I select an eyelid object, the rotation tool works but the object doesn't rotate. I want to animate the character and then every now and again rotate the eyelid into view so it blinks. This needs to be done via rigging,  as I need to export to gltf and I'm finding skin animations export ok but not with morph animations also (so Pose Morph is out).

 

Any help very gratefully recieved.

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