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Rotating a bound object

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How do you rotate an object that is bound to a character rig? When I select an eyelid object, the rotation tool works but the object doesn't rotate. I want to animate the character and then every now and again rotate the eyelid into view so it blinks. This needs to be done via rigging,  as I need to export to gltf and I'm finding skin animations export ok but not with morph animations also (so Pose Morph is out).


Any help very gratefully recieved.

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We are in the progress of finalising upgrade to Cafe 3.0. If you are experiencing issues, please change the default theme to Cafe 2.5 and thing’s should work again. We will notify everyone when we resolve all the issues.

It would be also great if you could report any issue you might have on your side so we can fix them. :cowboypistol: