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    @RectroCould you show this as an example because I have no idea how to do that? The new Version with the hole is in the attachment


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    16 hours ago, Gonkimulle said:

    @RectroCould you show this as an example because I have no idea how to do that? The new Version with the hole is in the attachment

    tigre_ready.c4d 2.43 MB · 1 download

    You mean show Vector displacement?  If you mean that then you either need to use something like Zbrush to produce the dense mesh needed for such a task or find a vector displacement of a bullet hole online.  You could try to sculpt the peeling parts In C4D but that could get difficalt.  (more so if you have Ngons)


    Personaly If it was my project and would have planned ahead how I could form the volume of such a holes exit via modeling then add a map to that.  Adding a standard displacement is easy.


    PS: Looks like you didnt follow the method we showed and gone down the boole option, this has now introduced Ngons and has made any futher options void.  If you had a nice loop as sugsted you could have extruded peel back on the exit. The hold looks too big also, that gun is firing a missile. 


    Do you need furthger help in doing it the way cebera had laid out as that way is clean, always choose the clean option where posible.



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    Here is such a example of what you can do if you have clean edge loops.




    bullet hole modeled.c4d

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