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JerryLancaster

Cloning characters

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So I have a simple character rig, a mesh with a biped structure via Character object, a hat mesh all nested in a null.

 

I'd like to show 8 identical copies of this rig, either via Cloner, Instance or Array.

 

But whenever I try any of these, the character mesh resets to the bind pose.

 

Is there any way to just simply create Render Instances of this one structure?

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That doesn't sound right - please attach a scene file so we can take a look...

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you may have to bake the rig as alembic, then it should work.

J

 

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