Jump to content

Crazy IK tag deforming everything


Recommended Posts

I'm trying to enable IK on the tag on my fish.

Everytime I do this, he stretches out one bone in his head.

It's driving me nuts. Sorry if this is in the wrong category, if so, please accept my apology and move it if that’s ok.

 

I’m Using vibrate to generate some movement, and without IK enabled, looks feeble.

But enabling causes massive stretching of not just the mesh, but one bone.

I thought I’d tried everything, but obviously I did nit yet find a way.

 

I would really appreciate any hints anyone is willing to give.
Thanks very much to the community!
Cheers,
Matt

WIMM_-_castle.c4d.zip

Edited by MattStephanson
Clarifying
Link to post

there's a lot wrong with that file, but your main problem ist the scale of the parent of your joints. it's set to 0.18, which is causing the offset as soon as you activate dynamics. 

 

i would recommend building everything clean from scratch, also make sure your joints are aligned correctly with z facing down the chain...

 

check the file where i stripped it down to the essentials and fixed the orientation and scale values of the joint chain...  that might give you an idea what to watch out for if you want to do stuff like this.

WIMM - fixed.c4d

Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...