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How do I run a .obj through a .gltf converter and keep the texture?

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Posted (edited)

I'm working in Mozilla Hubs, so I can't import .objs.  I'm trying to export my c4d (r18) model as an .obj with texture, then run it through an obj to gtlf converter.  However, I'm confused on how to maintain the .mtl with that converted gtlf model.  I'm able to successful convert, but when I bring the model into Spoke, the material doesn't come with it.  What am I missing here?  



Edited by Cerbera
Moved to correct section.

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I'm not familiar with online converters but another option would be to bring it into Blender and use their glTF export or use Sketchfab.

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