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Rolands Zilvinskis

Loop turbulence force?

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Hey guys,

 

Is it possible to loop a turbulence force that affects a bunch of dynamic cloner objects? I've tried using the mograph cache tag and messing with the range and offset and loop settings but just can't seem to get it to work. Also is there a way to offset the simulation so the turbulence stars a bit later and loops from that point?

 

Thanks 

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 I didn't think that was possible, but would be delighted to be proved wrong by creative thinking from someone else...

It is possible to cache and loop a flag animation for example, but I worry that with something as chaotic as turbulence the objects don't stay in a similar area, so looping that might look very unnatural...

 

Will be most interested to see what the dynamics guys suggest...

 

CBR

 

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3 minutes ago, Cerbera said:

 I didn't think that was possible, but would be delighted to be proved wrong by creative thinking from someone else...

It is possible to cache and loop a flag animation for example, but I worry that with something as chaotic as turbulence the objects don't stay in a similar area, so looping that might look very unnatural...

 

Will be most interested to see what the dynamics guys suggest...

 

CBR

 

 

Thanks for the reply. If it's not possible then is there a way to achieve a similar result to turbulence? I've got a bunch of dynamic cloner objects floating and bouncing against each other within a collider body, and the turbulence works perfectly for that, but the looping is an issue. I suppose achieving the same thing with like a looping noise shader or random effector wouldnt be the same?

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