Jump to content

Recommended Posts

Hello everyone!

I'm stuck to create a good rotten apple: the goal is to create an animation from a good apple to a rotten one.
In order to do that I thought to use a deformer with a noise in the shading, and this is what I achieved so far
( apologies for the shadows, it's a threeJs load issue ):

557010322_ScreenShot2020-06-25at10_24_53am.thumb.png.f9c78165cae6eaaae6af3c878296468d.png


But as you see it's not even close to a real rotten apple, I wondering if you have another idea, close to this one:

1945066680_ScreenShot2020-06-25at11_01_39am.thumb.png.0b2b461d7f84ddf98270cfd6256cd7ca.png

Thanks,
Simone

Link to post

Indeed there are no easy cheats for a surface that detailed and specific... EXCEPT if you can find a way to make multiple stacked displacement do it.

You'd need 3 displacer deformers, ordered from largest to smallest detail level, the first doing large scale crushing at low res, the middle one doing the main detail, and the 3rd one a close copy of that doing the overhangs that a single one alone can't achieve...

 

If that doesn't work and you have tried all the noises in all the distorters at all the scales, and have a fabulously high number of polys in your base mesh, then sculpting is really all that's left to you...

 

CBR

Link to post

 

Seems to me a simple way would be use this technique. Modify it to look more like the rot than wrinkles and really work the textures to sell it.

Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...