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BuddaZero

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Good question that requires Jawset to answer.  Jawset should allow you to link to a new machine within an existing license.  People do upgrade their hardware and hard drives do fail (I would assume that the MAC address of your hard drive is how your machine is identified to Jawset).  So they have to allow changes.  Question is though....how often.  Usually there is a set number of times you are allowed to link an existing license to a different machine or a set period of time between when you can change that hardware link within an existing license.  Usually, the limit is on the number of times you can change your hardware within an existing license as that is easier to control.

 

Whatever the control is, Jawset needs to protect themselves against users using a volume license like a floating license...and protect themselves from all the annoying user requests to make those changes.

 

If you do get an answer, please let us know.

 

Dave

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    I will @3D-Pangel . And also to comment on X-Particles again, one thing I find intimidating is that every where I turn, there's a new new to the new feature of an X particles system, so its like I'm always getting left behind before I even start. I have access to Lynda.com for free thanks to a Library card. Which...if you didn't know, you can get free tuts on Lynda.com if you sign up for a library card. That said, there's a course for X-Particles essentials training, an d when I do that, I'll hop on to the matience training videos, and going from what you said, they seem pretty sweet.

     

    And I know exactly what you mean by leaving him on the TV just to listen to him. To this day when I started as a VFX artist back in college, I still just have Andrew Kramer on the TV while having dinner. He was recently on MAXON showcasing a scene he did with his team. The dude is just awesome.

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    Hey everyone, so Jawset got back to me this morning about the Licensing. Here's what they said:

     

    you can request a reset of the Volume license via email. It's not 
    intended to be used frequently, but definitely when you upgrade your 
    hardware.
    
    The Single User License is the middle ground between Volume and 
    Floating, as it does bind only to the C4D license, which tends to change 
    least often.
    
    --
    Jascha Wetzel
    Jawset Visual Computing
    Munich, Germany

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    Okay....if you are NOT yet convinced to stick with XP, this should do it:

     

     

     

    Honestly....this just blows my mind.  It looks WAY more easier to use than TFD with far better results!

     

    Again, Insydium just kills it!  Unbelievable.

     

    Dave

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    Alright, you win, and I’m convinced. I’m gonna start learning X particles. Wish me luck!

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    Hey guys, its been 15 days since ya'll got me convinced on learning X-Particles, and boy what a fracking program, Its amazin, intimidating, but like you said, few clicks and you can get an awesome effect, and if you want to build on it, you can. Below is a link to a simulation that I did from explosiaFX, finally got to that lesson. Was wondering if you can give me some advice, to me it looks cool, but a bit cartoony, I used  XP's new Upscale technique, and voxel size was 1.5 at the end.

     

    Can you guys please take a look and give me a few pointers?

     

    https://we.tl/t-TrSLz0zJxp

     

    Best,

    Budda

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    Put that up on youtube please

     

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    10 hours ago, BuddaZero said:

    Hey guys, its been 15 days since ya'll got me convinced on learning X-Particles, and boy what a fracking program, Its amazin, intimidating, but like you said, few clicks and you can get an awesome effect, and if you want to build on it, you can. Below is a link to a simulation that I did from explosiaFX, finally got to that lesson. Was wondering if you can give me some advice, to me it looks cool, but a bit cartoony, I used  XP's new Upscale technique, and voxel size was 1.5 at the end.

     

    Can you guys please take a look and give me a few pointers?

    It really looks dope, and render is great. But it seems that there is not much black smoke there, which is a case with fires. Maybe you should do a reasearch a bit about flames and smoke. 🙂 

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    @paulselhi Here it is!

     

    @Igor I agree. When I was playing around with shading the smoke, the smoke is actually following the same motion as the fire. When I make the smoke darker it completely enveloped the same, as if it didn't have its own motion, I will do research on fire, and I thank you for taking a look.

     

    @3D-Pangel You were right, X-Particles may be intimidating, but once you dive in its not that scary, just take it in steps.

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    Not sure what shader engine you are using (C4D, Redshift, Cycles 4D)....but the ambient level of the smoke is too high and that is what makes it look cartoony.  The actual fluidity looks great and I do love the lens flare.  Also, if you feel that the motion is too light, there is a setting under the xpExplosia ---> Simulation tab called gravity.  Gravity controls the overall strength of heat, smoke and fuel buoyancy so if you want to DECREASE their buoyancy then you also DECREASE the gravity setting....which is a bit counter-intuitive (normally, things should get more buoyant if gravity decreases).

     

    Personally, I have found that creating the fluid motion is easy...but the real effort goes into shading and getting the density, temperature and fuel settings just right.  Working with actual liquids (for me at least) always takes less effort than creating that "perfect" explosion where hot fire turns to smoke as it cools.  That takes a lot of fiddling through the entire process (simulation --> rendering --> post processing).

     

    Dave

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