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SPHERICAL CAM, PHYSICAL & VOL LIGHTS

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Hey,

I'm having some issues with my current render, I'm working on a 360 image for a game with a spherical camera, and when I start rendering the volumetric lights in the scene mirror themselves. I've noticed that this does not happen with the standard renderer. (I'm using Physical, S22)

physical.thumb.png.d9eb850e0e0a00ae13f3c781d95c658c.pngstandard.thumb.png.94c39f797d1b57d4abb61bb8698febd5.png

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In order to verify that as a bug we will be needing the entire scene file including any textures. Pls upload to dropbox and link here.

 

CBR

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    Due to the current state of this project, I have not yet been able to compress the size of the textures located in this scene, which explains the size of the file, I hope it won't bother you too much: https://www.dropbox.com/s/26yk5g75ul9yum5/my_presets.lib4d?dl=0

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    I've noticed that the exact same thing happens no matter the file/project I'm working with.

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