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UV unwrapping for irregular-shaped objects (Vases)

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I am trying to unwrap a vase model I have created so I can apply some advanced textures and gradients (surface imperfections and the like), without having to worry about obvious seams disrupting the realism. This is my third attempt at UV unwrapping, and I'm struggling to understand what I should be aiming for if I want to have nice near-seamless textures that don't stretch. I recognise that there will have to be a few seams (probably on the underside and possibly running down the back), but I need some guidance on the best unwrapping approach for objects of this kind. If someone could recommend a strategy that might be applicable for this sort of thing that would be greatly appreciated. I've been using the software for a couple of months so I'd still class myself as a beginner. 


I have watched a few tutorials but for some reason I'm just struggling to understand the process.


Side note: when you see a 2D pattern wrapped 'perfectly' around a very complicated object, am I right in assuming there will always be concealed seams hidden tactically hidden in the render?


Thanks in advance 





Vase 4 Texture 2.jpg

Vase 4 Texture 1.jpg

Vase 4 .c4d

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