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Help with animation/objects/rendering.....

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hey all,

So I'm attempting to do a logo flythrough and teach myself C4d (again) in the process. Days of Material setting, GI, AO, Lighting, Mograph effectors rabbit holes are taking its toll!


I'm revisiting a version I worked on a couple of years ago because well... it's pretty terrible. 



In that version I gave up on C4d for animation and brought layers into After Effects. But I always wanted to do it properly in C4d. So here I am.


So looking to you guys for some help.


The model has a truck load of lights in it - after realising that an actual light thrown in a cloner will cause all sorts of issues I used luminance on an object instead. Think Vegas Signage and you get the idea. This in itself took me ages to get it to work. I used Mograph Effectors to turn off the lights with shaders for random and animated Fields for the linear on/offs

I've 2 versions of my file going, one where I am using plastic-ish materials where I managed to render out 240 frames at 1080 in a few hours and another with metallic materials where each frame is taking 5min +


What I'm hoping is that someone can help me make the right decisions for the most efficient way to get what need from this file.  I'd also like to get it to a point where I can box off the materials and render settings and start playing with some animations.  For instance, though in my mind I'd like Metallic materials I'm probably better off with plastics/perspex or car paints as the end result needs to be bright coloured and cheesy (again, think casino)


Here's some screen shots of where I am with this

Animation wise...


The plastic version that rendered in a few hours... It's just OK...

A still of the metallic version that takes ages to render a single frame. Using Sky HDRi and GI .... unsuccessfully


I'm also having an issue with the lightbulb meshes where they are not smoothing. I tried phong tags and shooting deformer to no avail.



Any help from you guys with this would be greatly appreciated!


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I've read this post several times now, and still not sure what specifically you need help with, other than the bulbs ! So I will deal with that one.


But I can't really help with that either until you can show us a picture that shows the topology  of the bulb in question so we know what it is made of...



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  • Author of the topic Posted

    Hi Cerbera,

    Thanks for responding.

    Yea.... my post is confused as I am I guess!


    Let me see if I can articulate what I'm looking for a little better...


    1. Best/correct material setup that will allow me to render 2 versions of the scene. A. a bright coloured "Plastic/Ceramioc" version and B. A metal based version.

    2. Render times - which I assume are going to affect what material choices I work with.... after countless video tutorials I'm still struggling to get any kind of render speed back into this. The "Lights Ani 2" video above I think had GI off and I used reflectance 

    3. The smoothness of the bulb 🙂


    My goal is to get the scene rendering properly and then I'll render out various camera views and probably add in some more object animations. From what I'm learning is there just seems to be a million ways to accomplish this!


    Or maybe one..... the right way. 🙂


    Here's the bulb... thanks for your help!


    Screenshot 2020-07-03 at 02.01.55.png

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    11 hours ago, Grif said:

    Here's the bulb... thanks for your help!

    Ok, so apart from the fact that the glass appears to have no physical thickness, the polys themselves aren't the problem here, so the Phong tag almost certainly is. Select it and make sure that angle limit is on, its angle is at least 60 degrees, and that use edge breaks is turned off.  If that doesn't fix it you will need to copy that object to a new scene and upload it here so we can investigate further.



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    Hey Cerbera,

    Was away for a bit....OK so I had tried the phong tag but no difference.  isolated the bulb.... 


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