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Spellman

Sharpening Some Details

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Hello C4D Forum, 

I'm making a iPhone 3D model. I got stuck at the buttons. I want to make some curvatures on the buttons that comes along with the edges of the phone. 
I'm using a Spline with a Extrude on it. But the part where you touch the button, is still being plane. 

This is the example I want to imitate:
https://sketchfab.com/3d-models/iphone-11-pro-bb3a4874a125437e95acc58d6290bfc8

This is what I'm getting right now:

rWxkEQP.png
Zs6EyVd.png



What tools do you suggest me to use?

Sorry for my poor way to transmite my doubt. English is not my natural language. 


Thank you once again for your time. 

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A spline in an extrude is not really a good way to model this because in the reference it is curved laterally which the extrude cannot accommodate.

 

You should make this with subdivision surface poly modelling ideally, starting with a disc primitive that you make editable, disconnect the lower half, move it down, bridge the sections, curve that with symmetrical bend deformers, and extrude back to get the thickness, giving this sort of result under subdivision... where some extra control loops inserted with Loop Cut define the sharpness.

 

image.thumb.png.ae845fa7ccce201155b61cb0149f96e1.png

 

CBR

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  • Author of the topic Posted

    Ohh Yeah! It works!! Now. I just need to play with the settings and get what I'm looking for. 

    Thank you very much!

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