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Manually set tex coords for each point of a quad

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So i have a texture and i want to manually set coordinates for each vertex of a quad, is it possible in C4D?
I only used automatic wrapping and i can't find the manual settings for putting texture coordinates.
e.g.: i want to manually rig a 4-point plane, so texture will be wrapped on vertices like that:

  • vertex A to point X:18px; Y:486px;
  • vertex B to point X:648px; Y:24px;
  • vertex C to point X:634px; Y:992px;
  • vertex D to point X:1192px; Y:492px;

How can i do that?

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    Ok, the only way i found: in BP UV Edit mode select each UV point move it to 0;0 and after that do the following:
    calculate 1/TexWidth*X_coord, copy result and paste into X field of UV Mapping "Transform" tool,
    do same for Y_coord (1/TexHeight*Y_coord) and hit "Apply".
    ...repeat for each vertex.

    But in all honesty it's utter garbage, u'd be better off writing your own utility for stuff like that lol
    P.S. or im just dumb and can't figure out how to do such stuff in C4D 😃

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    You should update to R22, which has a much improved UV toolset...



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