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ExplosiaFX - smoke color inherit issue

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During past few hours I've been trying to force the ExplosiaFX's smoke to inherit colour of particles which are acting as fuel carriers inside the simulation "domain" - with no result 😞

Now I'm about to give up because the only hint that I've found online (on Insydium YT channel) is how to make xParticles inherit the colour of smoke simulation (using advection) which is obviously the opposite action.

I assume that solution for my problem is hidden somewhere in Cycles 4D materials rather than in the simulation settings itself... but I may be wrong.


If anyone could help, I would be very grateful 🙂



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Dear members, we are aware of few more bugs that are still present withing the theme.We just wanted to let you know that we are working to fix them as soon as possible.


Please be aware that we are manually approving all new registrations, due to spam prevention. Please be patient in case you cannot login right away, we will approve you within 12h or less if we decide you are not potential spammer. 


Thanks for understanding! :cowboypistol: