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Didar

Avoid cloning objects near edges

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Hi. so here is a simple setup guys. 

image.thumb.png.9c12614159d44527f92f254f563f3252.png 

bunch of extruded splines and lots of houses cloned on their surfaces. is there anyway to tell the cloner to not clone near edges? I would use set selection or mograph selection tag but in case there are too many items what can we do? maybe create duplicate shrinked and invisible surfaces ??

thanks

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Admin

You can use fields to define MoGraph selections which you can hide - like this 🙂

 

 

Fields_edge_hide.c4d

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maybe could be used profile splines as helper to restrict area of islands...

OB_3.thumb.png.0f0acbf57f2fd8b263aa23526d6d5b43.png

OB_1.thumb.png.4083ef7f5992f192350cbb4b72d4d08a.png

OB_2.thumb.png.d20a334d9c1f86a578eea421ff50cc9d.png

 

offset_border.zip

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  • Topic Author
  • Author of the topic Posted
    8 hours ago, Hrvoje said:

    You can use fields to define MoGraph selections which you can hide - like this 🙂

     

     

    Fields_edge_hide.c4d 124.32 kB · 2 downloads

    thanks man. but is not it still a long process? using set selection tag can be faster...

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  • Topic Author
  • Author of the topic Posted
    3 hours ago, bezo said:

    maybe could be used profile splines as helper to restrict area of islands...

     

    offset_border.zip 103.03 kB · 4 downloads

    Well, you always have something in your sleeves 😄 how did you brought that n-size slider in the viewport? never saw such concept before... can you explain please?

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    It´s standard HUD parameter. You can add into HUD almost every parameter of any object/command etc.

    You can right click on parameter and use "Add To HUD" command. Or simple way is dragging parameter into viewport...

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