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Link Object Rotation to Material Value


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I have a Mixamo animation of a walking cycle and I have an object that I want to change colors based on the rotation value of the hips.  ie- object turns blue when left foot is planted and red when right foot planted.

 

I was using this video as a base, but don't know how to use a change of rotation value to trigger material value change.  

 

How do I link a delta in rotation to trigger material value?

 

Thanks

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Wow, Jed.  This is phenomenal.  Totally awesome.  
I have never considered the Negate node before and am going to have to spend some time wrapping around what is going on here.

 

Thanks for assembling that and sending it over.  Totally cool

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