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Bnarob

2 frames not rendering same as rest of output

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I've rendered out a roughly 500 frame animation to PNG, with alpha-but two frames, roughly in the middle of the animation, are rendering without an alpha channel; and the lighting looks different on them also. I haven't animated / altered any of the lights or materials. Rendering just those two frames on their own, not part of larger animation, produces same results. Have restored Cinema, rebooted machine, etc. No change. Really strange, and really driving me mad!

 

Can anyone suggest something I might be overlooking?

 

Thanks

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well it would be good to know which render engine you are using. and asceene file (you can strip it down) would also help.

If you are using the physical renderengine objects or lights geting blended out by displaytag or lights dimm down to 0 can cause problems like this?

 

best regards

Jops

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Yeah, really need to see the scene to be able to help with this...

 

CBR

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    Hi-thanks for your replies.

     

    So I'm using the Standard renderer, no display tags anywhere. The scene file is currently quite large-but, as you suggested, Jops, I'll post a stripped down version (assuming the anomaly remains when stripped down). Working on other parts of the project currently-but will get that posted asap.

     

    Cheers

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    Spoiler

     

    What's the best way to share a project file, with textures-zipped up? Or can textures be removed?

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    Yes, we do need the textures too, so that we can test your alpha etc.  Best to do save project with assets zip the folder that creates, upload to dropbox or similar, then link here.

     

    CBR

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    So, after reducing the project down quite a bit the two offending frames rendered as expected. I didn't remove anything that was actually in / affecting those frames-so it doesn't really solve the mystery, but it does at least solve (or work around) the problem.

     

    Thanks for offering to help.

     

    Cheers

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    So from that info we can possibly speculate the problem was caused by something else in the scene...

    I don't like leaving these things unconfirmed, but happy you have a solution...

     

    CBR

     

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