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Kinda broad question and many ways to tackle it i guess.
I am looking for a way to trigger "something" per clone index. 
Eg. i have a plain effector scaling up cloners and i want the falloff to be per index and "grow". Its sometimes achievable with freeze field and grow but kinda finicky.

Any suggestions/ideas? i have something more specific in mind but wanted to know whats ur way of doing that before i post a scene.


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Not really my bag but I did watch this from Noseman recently about re ordering the index of clones, may give you some inspiration even if not a complete solution.

In R18 I sometimes set up a cloner in linear so the index are in order, apply effectors to that whilst in order, then use inheritance to apply that to a more randomly placed bunch.



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Great idea actually, which i ve done myself many times but i guess im braindead atm haha. Thanks for this. 

I ll watch Noseman's too, see if any easy formula in there 🙂 

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