Jump to content
Sign in to follow this  

Trigger per index

Recommended Posts


Kinda broad question and many ways to tackle it i guess.
I am looking for a way to trigger "something" per clone index. 
Eg. i have a plain effector scaling up cloners and i want the falloff to be per index and "grow". Its sometimes achievable with freeze field and grow but kinda finicky.

Any suggestions/ideas? i have something more specific in mind but wanted to know whats ur way of doing that before i post a scene.


Share this post

Link to post

Not really my bag but I did watch this from Noseman recently about re ordering the index of clones, may give you some inspiration even if not a complete solution.

In R18 I sometimes set up a cloner in linear so the index are in order, apply effectors to that whilst in order, then use inheritance to apply that to a more randomly placed bunch.



Share this post

Link to post
  • Topic Author
  • Author of the topic Posted

    Great idea actually, which i ve done myself many times but i guess im braindead atm haha. Thanks for this. 

    I ll watch Noseman's too, see if any easy formula in there 🙂 

    Share this post

    Link to post

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    • Create New...


    Dear members, we are aware of few more bugs that are still present withing the theme.We just wanted to let you know that we are working to fix them as soon as possible.


    Please be aware that we are manually approving all new registrations, due to spam prevention. Please be patient in case you cannot login right away, we will approve you within 12h or less if we decide you are not potential spammer. 


    Thanks for understanding! :cowboypistol: