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Igor

The 3D Motion Show | July Discussion

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Ok folks, as usual, feel free to share your thoughts for todays Maxon showcase. Please lets keep it civil. 🙂

I personaly hope this will ignite some of the missing spark from the past. :compEnjoy:

 

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So I came in just at the end of the presentation and just caught "Neutron", "new workflows" and massive geometry handling in the viewport.  Any mention of minimum GPU requirements?

 

...and a link to the full presentation.

 

Dave

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Go Go Neutron  💥

 

CBR

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As a former Softimage ICE user...I couldn’t be more excited about Neutron. I came in late and missed the Redshift RT demo.. l guess we might have to wait until tomorrow. 

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    Author of the topic Posted
    3 minutes ago, 3D-Pangel said:

    So I came in just at the end of the presentation and just caught "Neutron", "new workflows" and massive geometry handling in the viewport.  Any mention of minimum GPU requirements?

     

    ...and a link to the full presentation.

     

    Dave

    No, no mentions about that, but it think whatever you have now its gonna be able to run it and have a better performance than you have now.

    Videos will probably come soon after the show ...

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    Project Neutron and the high performance viewport in the next release of C4D looks really intriguing.

    Blender support for RedShift in the coming weeks/months. Redshift RT looks pretty sweet.

    The update to Red Giant Glow looks nice. 

    IBC will announce more details about the new version of C4D

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    So I missed the entire presentation, so in that ignorance does it appear that Neutron gives the same viewport performance as Unreals Nanite (shown in Unreal 5 demo)?

     

    That Unreal demo blew me away.  The reaction to Neutron seems to be the same.

     

    Dave

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    Neutron can be a huge step in several ways. It will be interesting to see how much of it finds its way to the next release. But I also have the fear, that MAXON is giving away its unique easy to use UX. As we saw starting with reflectance and then the very complex material node system. We have 3 renderengines right now with 3 different types of material setups and i am not talking about redshift. If this translates to object handling and editor views (the normal one, advanced open gl, performance and neuton) I think that the advances could well come at the cost of usability.

     

    best regards

    Jops

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    Author of the topic Posted

    As Dave mentioned, users will be able to use this as a high level stuff or low level. In the end, it really depends on the user and how deep he is willing to dive in. @Hrvoje is a prime example of how deep you can dive in into Neutron. 🙂

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