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Looks like Cinema 4D S22.118 has been silently released


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Ok, here you go:

 

For your information: Maxon Computer has just released another hotfix update for the first service pack for Cinema 4D Subscription 22 (C4D S22 SP1 HF2 -- Version S22.118 -- Build RB320081).

 

The following issues have been addressed:

 

  • Fixed an issue with the license server not working with multiple commandline executions and the Maxon License Server
  • Fixed stability issues with modeling and XRefs
  • Fixed an issue with plugins and the BodyPaint viewport

 

The following components are available:

 

Installer

 

  • Cinema 4D S22.118, Build RB320081
    • Windows (auto and full installers)
    • macOS (auto and full installers)
    • CentOS (CLR)
    • Ubuntu (CLR)
  • All installers are available through Maxon’s “Try” (“Demo”) web page.
  • No changes were made to the Maxon License Server.

 

Updates

 

  • Cinema 4D application (macOS, Windows, online only)
    • valid for all previous S22 customer releases

U Render Quality Assurance Specialist

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4 minutes ago, Igor said:

Ok, here you go:

 

For your information: MAXON Computer has just released another hotfix update for the first service pack for Cinema 4D Subscription 22 (C4D S22 SP1 HF2 -- Version S22.118 -- Build RB320081).

 

The following issues have been addressed:

 

  • Fixed an issue with the license server not working with multiple commandline executions and the MAXON License Server
  • Fixed stability issues with modeling and XRefs
  • Fixed an issue with plugins and the BodyPaint viewport

 

The following components are available:

 

Installer

 

  • Cinema 4D S22.118, Build RB320081
    • Windows (auto and full installers)
    • macOS (auto and full installers)
    • CentOS (CLR)
    • Ubuntu (CLR)
  • All installers are available through MAXON’s “Try” (“Demo”) web page.
  • No changes were made to the MAXON License Server.

 

Updates

 

  • Cinema 4D application (macOS, Windows, online only)
    • valid for all previous S22 customer releases

Great thanks!

 

I wonder what they mean by:

Fixed stability issues with modeling and XRefs

 

Does that imply that:

 

- They fixed modeling issues and they also fixed XRefs issues or 

- They fixed modeling issues having to do with XRefs

 

There are still quite a few general modeling bugs and if they fixed any of these, this update is a no-brainer - useful to everyone!

 

If it's just issues around XRefs, well, not as useful or important to most people.

 

 

 

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1 hour ago, Igor said:

Stability issues means as it sounds.  So to clarify, stability issues == crash or freeze. 🙂

I get that, my question was one of, stability issues in what??

 

Option 1: All of the modeling tools and in addition to that, XRef?

Option 2: Just the modeling tools related to XRef

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9 minutes ago, RBarrett said:

Two specific issues in modeling and one with Xref.

 

Would it be possible to know which issues those are, particularly in modeling. I'd like to know if they are in commonly used tools or something obscure that I'll probably never come across.

 

For example:

 

Fixed issue when modeling splines causing the end point of the spline to erroneously connect to the view center rather than the first point of the spline when "Close Spline" is turned on in the Spline object settings. (And that's an actual S22 bug, btw).

 

or

 

Fixed issue where, sometimes, points randomly get added to unrelated edges when cuts are made using the Line Cut tool while Snap is enabled in Vertex Snap + Edge Snap mode. (Another, actual S22 bug)

 

 

 

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Honestly we can't always say. Your crash reports point our developers at the portion of code where the crash is occurring, but we don't always know the actions that trigger that code. These issues were appearing often enough to merit a hotfix, but C4D is incredibly stable and most users will never encounter the issues. Now that they're fixed, nobody will ever encounter them. 🙂 

 

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Just now, RBarrett said:

Honestly we can't always say. Your crash reports point our developers at the portion of code where the crash is occurring, but we don't always know the actions that trigger that code. These issues were appearing often enough to merit a hotfix, but C4D is incredibly stable and most users will never encounter the issues. Now that they're fixed, nobody will ever encounter them. 🙂 

 

 

I guess I understand what you mean, but even something as generic as:

 

- Fixed modeling issues related to making cuts using the Line Cut tool.

 

..., would be far more helpful than:

 

- Fixed several modeling issues

 

..., by being at least somewhat specific about the tool, tools, or modeling actions that are affected by the fix.

 

That's all I'm saying...

 

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5 hours ago, Michael Goldshteyn said:

Fixed an issue with plugins and the BodyPaint viewport

This was specifically so that my 4D Paint painting and texturing tools work correctly in S22. These have just been released for free for everyone from R20 to S22.118.

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