Jump to content
Sign in to follow this  
Boruff

Mesh Deformer with Animated Allembic files

Recommended Posts

Hello,

 

I am attempting to apply a Real Flow mesher animation of a skull model melting to the original skull model that was used to generate the points for Real Flow.

The idea is to fill an object with particles, set those to viscous or other sim type, and then create a 3d model using Mesher.

Next, selecting the Mesher model, Exporting an Allembic with Selection Only and Merge Generated checked to get around Real Flow making individual files instead of animations, and re-importing that Allembic back into C4D with the Merge command.

Finally, the Mesh Deformer is applied to the Original model the points were generated from with the new Allembic animation set as the cage with Initialize clicked on the first frame and Auto Init checked.

When I click Initialize the Allembic turns wireframe/transparent as would be expected and animated as I click through, but the original model doesn't deform.

Original model is set to Editable. Does anyone have any ideas?

 

I'm attempting to share a link to the C4D and ABC files since they are slightly bigger than this sites file size limits, hopefully that's okay.

 

I made  a version without the Real Flow animation just in case it breaks for someone.

 

https://drive.google.com/drive/folders/1iOcTQMYq-VA1ESBFza-ycxIIr2S-NO8e?usp=sharing

 

Untitled-1.png

Share this post


Link to post
  • Topic Author
  • Author of the topic Posted

    As a follow up, I found a tutorial that showed how to make the Allembic files visible to the Pose Morph tags.

    https://lesterbanks.com/2013/11/cinema-4d-tips-for-working-with-alembic-and-accessing-polygon-selections-on-alembic-driven-meshes/

     

    In short, duplicate the Allembic animation, make the first frame editable, and then use Pose Morph Tag with Points checked in the Mixing section on the  editable single frame layer. Delete the Pose.0 from Poses and replace by dragging the Allembic animation into its place. Say yes to Absolute when you drag it in.

    Also set the Priority to Animation and the Base Priority to Initial.

     

    So, now the Allembic animtion is visible and the Mesh deformer on the original model can see the changes to the distorting first frame of the Allembic animaiton, and translate that across to the original model.

     

    Now, the problem I have is that when the Allembic animation moves too far from the initial pose, parts snap back to their initial position. This is occurring with the single frame of the Allembic animation so it appears to be a bug with the Pose Morph tag that I need to troublehsoot now.

     

     

    Untitled-1.png

    Untitled-3.png

    Untitled-2.png

    Untitled-4.png

    Share this post


    Link to post

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×
    ×
    • Create New...

    FORUMS INFO:

    Dear members, we are aware of few more bugs that are still present withing the theme.We just wanted to let you know that we are working to fix them as soon as possible.
     

    NEW MEMBERS:

    Please be aware that we are manually approving all new registrations, due to spam prevention. Please be patient in case you cannot login right away, we will approve you within 12h or less if we decide you are not potential spammer. 

     

    Thanks for understanding! :cowboypistol: