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"Re-setting" baked texture as bitmap

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In reference to C4D's glTF documentation, I'm unclear what is meant by re-setting a baked texture as bitmap.  I've googled it and haven't been able to figure this out. It may be my basic knowledge, but what does this refer to? Is that an extra conversion step after baking a texture?  Edit: Can an admin move this topic, please? I posted it to the wrong category by accident.



Texture Baking: As of now, the automatic baking of Texture Shaders is not yet implemented. If you do use Shaders, please manually Bake them using the Bake Texture tag and re-set them as Bitmaps.

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On 7/27/2020 at 7:22 PM, EltonJohnSoYummy said:

It may be my basic knowledge, but what does this refer to?



It means that this format is not compatible with Cinema's native shaders so they need to be baked first.


Baking is just the process of turning procedural textures (and sometimes lighting) into bitmap-based ones.








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