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How to impart dynamics from Spring Object to IK rig

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I have a mixamo rig that I've applied an IK to.  I've got a cylinder attached to the hands via a spring.  When I manually rotate the IK rig, the cylinder flies.  That's good, but I want the cylinder's movement to be imparted to the rig so that the arms bend.  How is this possible?

I thought about the geometry that I have placed in the rig becoming rigid bodies...  then realized that wouldn't matter because they are parented to the Mixamo joints.  Dynamics are currently enabled on the IK tag for the rig.  

Any help would be appreciated.  Scene file attached.  Gravity might be set to 0 in Ctrl+D.




How to make spring cylinder bend the arms.c4d

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