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Using a singular null to control multiple objects animation?


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Hi all!
 I've built a helmet that has roughly 6 separate parts, two of which are symmetry objects since they animate symmetricly. Is there a way to define and set multiple objects  start and end animations, and then link those start and end pieces to a single user data slider? I apologize if this has been asked before, but I cannot find a reference to this exact action.


PS - I did get close to what I wanted with a pose morph tag, but I am looking for a way to have functionality and control for each sub object so that I can define the delay of parts that must animate prior to their child objects

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Couldn't you just get the animation sorted out as keyframes, and then use a slider to advance / reverse the timeline ? Not that I have ever done that but presume it must be possible...



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