Jump to content

Using a singular null to control multiple objects animation?


Recommended Posts

Hi all!
 I've built a helmet that has roughly 6 separate parts, two of which are symmetry objects since they animate symmetricly. Is there a way to define and set multiple objects  start and end animations, and then link those start and end pieces to a single user data slider? I apologize if this has been asked before, but I cannot find a reference to this exact action.

THANKS!

PS - I did get close to what I wanted with a pose morph tag, but I am looking for a way to have functionality and control for each sub object so that I can define the delay of parts that must animate prior to their child objects

Link to post

Couldn't you just get the animation sorted out as keyframes, and then use a slider to advance / reverse the timeline ? Not that I have ever done that but presume it must be possible...

 

CBR

Link to post

If your animation is based on transformation parameters like PSR they can be wired in XPresso relatively easily.  Spline modifier in Range Mapper node can be used to create offset in animation.

example
 

rMapperScreen.jpg

Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...