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Using a singular null to control multiple objects animation?

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Hi all!
 I've built a helmet that has roughly 6 separate parts, two of which are symmetry objects since they animate symmetricly. Is there a way to define and set multiple objects  start and end animations, and then link those start and end pieces to a single user data slider? I apologize if this has been asked before, but I cannot find a reference to this exact action.


PS - I did get close to what I wanted with a pose morph tag, but I am looking for a way to have functionality and control for each sub object so that I can define the delay of parts that must animate prior to their child objects

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Couldn't you just get the animation sorted out as keyframes, and then use a slider to advance / reverse the timeline ? Not that I have ever done that but presume it must be possible...



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If your animation is based on transformation parameters like PSR they can be wired in XPresso relatively easily.  Spline modifier in Range Mapper node can be used to create offset in animation.



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